struct VertexOutput {
    @builtin(position) gl_Position: vec4<f32>,
}

var<private> gl_Position: vec4<f32>;

fn wgsl_funcX_naga_oil_mod_XO5TXG3C7NVXWI5LMMUX() -> f32 {
    return 53f;
}

fn main_1() {
    let _e0: f32 = wgsl_funcX_naga_oil_mod_XO5TXG3C7NVXWI5LMMUX();
    gl_Position = vec4(_e0);
    return;
}

@vertex 
fn main() -> VertexOutput {
    main_1();
    let _e1: vec4<f32> = gl_Position;
    return VertexOutput(_e1);
}
